Monday, July 27, 2026
Appendix C.a
I'm late to the party as usual, but here's the list of core inspirations for my Northern Lights setting/campaign and its associated GLoGhack, tentatively named Parcel. This list is neither comprehensive nor meaningfully ordered.
Weather and Terrain
An expansion of Tread and my hexcrawl rules, laying out the mechanical effects of terrain and weather.
Thursday, June 11, 2026
Monday, June 8, 2026
The DreΔmer
A quick delta class lifting heavily from Austin Walker's Realis. Take it as a starting class, or add it to a pre-existing character for a different kind of narrative arc. It should comfortably layer on top of whatever dice-based resolution mechanics you're already using.
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| by Studio Ghibli |
Friday, April 10, 2026
Blind Mice at the Open Table
Back when I started planning Northern Lights as a GLoG campaign, I wrote up an alternative to Monster XP/Milestones. They've remained basically unchanged since, and they're a close second to Tread as personal Design Highlights go.
Sunday, February 8, 2026
TotSK Playtest Session 1
This Sunday marked the first session of my GLoGhack's inaugural playtest. The team is going through Skerples' Tomb of the Serpent King, let's see how it went!
Monday, January 19, 2026
Northern Lights v0.3 Release
After much ado, I've organized the basic rules of my gloghack into a single document! It has all the basics for chargen and dungeon-scale gameplay and my next step is to solidify the overworld exploration loop and larger meta-progression mechanics.
Check it out >here<!
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GLÅUGUST26: The Questgiver
For GLÅUGUST , "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month ou...
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Fundamental to the world of Northern Lights is this: the stars see you, they hate you, and they will unmake you. This effects the world...
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Back when I started planning Northern Lights as a GLoG campaign, I wrote up an alternative to Monster XP/Milestones. They've remained ...

