For GLÅUGUST, "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month out with a fun one.
Showing posts with label Class. Show all posts
Showing posts with label Class. Show all posts
Monday, August 31, 2026
Monday, August 17, 2026
GLÅUGUST26: The Classes of Northern Lights v1.1
For GLÅUGUST, "Futility of categorization". The list of the 16 base classes available in my upcoming campaign, with links to the associated post if applicable. The content within is already outdated, surely even moreso in the near future.
Monday, August 3, 2026
GLÅUGUST26: Nobody
For GLÅUGUST, "Sequel to a Blogpost from Last Year". To be played as an interruption.
Tuesday, July 28, 2026
The Lineman (or, designing again desire)
Another class for Northern Lights, and a discussion of its shortcomings.
Monday, July 27, 2026
Girly Bandwagon: DisΔssembly
An imperfect and imprecise (and very late) addition to the Girly Bandwagon. Dedicated to Unspent Yarn, who continues to inspire and surprise me. Thank you.
Thursday, June 11, 2026
Monday, June 8, 2026
The DreΔmer
A quick delta class lifting heavily from Austin Walker's Realis. Take it as a starting class, or add it to a pre-existing character for a different kind of narrative arc. It should comfortably layer on top of whatever dice-based resolution mechanics you're already using.
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| by Studio Ghibli |
Sunday, October 19, 2025
Friday, October 17, 2025
Friday, October 3, 2025
Glåugustober, Week 1: Lingering Will
I missed out on this year's GLÅUGUST, but late is better than never. I've been thinking a lot about Terra recently, so here's a short Delta class for playing the armor of a dead PC.
Sunday, August 31, 2025
Structure and Intuition (the Shardmind & the Prophet)
Two more Stellar Classes, if you're in Northern Lights then don't look! (sorry)
Monday, August 25, 2025
Hexmap Exploration Procedures (ft. the Cartographer)
Each turn on the hexmap for Northern Lights takes one 8-hour Shift, 2 in the day and 1 at night, meaning 3 Shifts covering a full 24 hour day. The party can spend a Shift either Resting or Exploring. I'll be saving the Resting rules for my eventual XP/Advancement article, but this is the post that finally puts to paper the Exploration rules, including the single Most Interesting Mechanic I've Ever Designed. Plus, a class at the end for players wanting to contribute to the navigation process.
Saturday, August 23, 2025
The Stars and their consequences (the Pyromancer & Necromancer)
Fundamental to the world of Northern Lights is this: the stars see you, they hate you, and they will unmake you. This effects the world's topology, culture, and ecology, but the main focus of this post is what that means for the players.
I'm keeping any further details below the cut, those in the campaign (you know who you are) avoid reading onward.
Monday, May 20, 2024
Thursday, February 29, 2024
Embodied Classes
I was planning on making individual posts for each of these, but after writing up The Icon, I realized they work better as one multi-class post instead.
All Embodied classes start with a Second Self, an alternate form they can inhabit. Each class implements it differently (appearance, activation criteria, duration, etc.), but share the following rules:
- You only have the Second Self of the first Embodied class you take.
- Abilities from all Embodied classes only apply while you inhabit your Second Self.
Wednesday, July 5, 2023
Sunday, July 2, 2023
Monday, May 15, 2023
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GLÅUGUST26: The Questgiver
For GLÅUGUST , "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month ou...
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Fundamental to the world of Northern Lights is this: the stars see you, they hate you, and they will unmake you. This effects the world...
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Back when I started planning Northern Lights as a GLoG campaign, I wrote up an alternative to Monster XP/Milestones. They've remained ...









