Showing posts with label Class. Show all posts
Showing posts with label Class. Show all posts

Monday, August 31, 2026

GLÅUGUST26: The Questgiver

For GLÅUGUST, "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month out with a fun one.

Monday, August 17, 2026

GLÅUGUST26: The Classes of Northern Lights v1.1

For GLÅUGUST, "Futility of categorization". The list of the 16 base classes available in my upcoming campaign, with links to the associated post if applicable. The content within is already outdated, surely even moreso in the near future.

Tuesday, July 28, 2026

Monday, July 27, 2026

Girly Bandwagon: DisΔssembly

An imperfect and imprecise (and very late) addition to the Girly Bandwagon. Dedicated to Unspent Yarn, who continues to inspire and surprise me. Thank you.

Monday, June 8, 2026

The DreΔmer

A quick delta class lifting heavily from Austin Walker's Realis. Take it as a starting class, or add it to a pre-existing character for a different kind of narrative arc. It should comfortably layer on top of whatever dice-based resolution mechanics you're already using.

by Studio Ghibli

Friday, October 3, 2025

Glåugustober, Week 1: Lingering Will

I missed out on this year's GLÅUGUST, but late is better than never. I've been thinking a lot about Terra recently, so here's a short Delta class for playing the armor of a dead PC.

brilliant piece of fanart by balimaria

Sunday, August 31, 2025

Monday, August 25, 2025

Hexmap Exploration Procedures (ft. the Cartographer)

Each turn on the hexmap for Northern Lights takes one 8-hour Shift, 2 in the day and 1 at night, meaning 3 Shifts covering a full 24 hour day. The party can spend a Shift either Resting or Exploring. I'll be saving the Resting rules for my eventual XP/Advancement article, but this is the post that finally puts to paper the Exploration rules, including the single Most Interesting Mechanic I've Ever Designed. Plus, a class at the end for players wanting to contribute to the navigation process.

Saturday, August 23, 2025

The Stars and their consequences (the Pyromancer & Necromancer)

Fundamental to the world of Northern Lights is this: the stars see you, they hate you, and they will unmake you. This effects the world's topology, culture, and ecology, but the main focus of this post is what that means for the players.

I'm keeping any further details below the cut, those in the campaign (you know who you are) avoid reading onward.

The Mentor

A little good advice goes a long way.

Thursday, February 29, 2024

Embodied Classes

I was planning on making individual posts for each of these, but after writing up The Icon, I realized they work better as one multi-class post instead.

All Embodied classes start with a Second Self, an alternate form they can inhabit. Each class implements it differently (appearance, activation criteria, duration, etc.), but share the following rules:
  • You only have the Second Self of the first Embodied class you take.
  • Abilities from all Embodied classes only apply while you inhabit your Second Self.

Wednesday, July 5, 2023

The Scoundrel

You didn't want any trouble, but they never listen.

from Cowboy Bebop: The Movie

GLÅUGUST26: The Questgiver

For GLÅUGUST , "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month ou...