An expansion of Tread and my hexcrawl rules, laying out the mechanical effects of terrain and weather.
Showing posts with label Hexcrawl. Show all posts
Showing posts with label Hexcrawl. Show all posts
Monday, July 27, 2026
Monday, August 25, 2025
Hexmap Exploration Procedures (ft. the Cartographer)
Each turn on the hexmap for Northern Lights takes one 8-hour Shift, 2 in the day and 1 at night, meaning 3 Shifts covering a full 24 hour day. The party can spend a Shift either Resting or Exploring. I'll be saving the Resting rules for my eventual XP/Advancement article, but this is the post that finally puts to paper the Exploration rules, including the single Most Interesting Mechanic I've Ever Designed. Plus, a class at the end for players wanting to contribute to the navigation process.
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GLÅUGUST26: The Questgiver
For GLÅUGUST , "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month ou...
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Fundamental to the world of Northern Lights is this: the stars see you, they hate you, and they will unmake you. This effects the world...
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Back when I started planning Northern Lights as a GLoG campaign, I wrote up an alternative to Monster XP/Milestones. They've remained ...