Sunday, May 14, 2023

Damage and Death

I've spent the last few weeks trimming down and solidifying my GloGhack's core mechanics. Lots of major stuff (inventory, leveling, travel, etc) is still in flux, but I've at least settled on how PCs take damage. Some things are near-verbatim from my first post, but I've clarified edge cases and properly fleshed it all out.

GLÅUGUST26: The Questgiver

For GLÅUGUST , "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month ou...