Monday, July 27, 2026

Weather and Terrain

An expansion of Tread and my hexcrawl rules, laying out the mechanical effects of terrain and weather.

To briefly review the basics:
• 24 hour days, with 16 hours of daylight and 8 hours of night.
• Hexes are 6 miles wide and take 4 hours to traverse.
• Tread is marked on a hex's border every time the party crosses it, up to 3 times.
• Each Tread marked on a border reduces the time to cross by 1 hour.
• During exploration, each traveler in the party may Scout (get there safely), Navigate (get there quickly), or Forage (get there efficiently). The more travelers on a task, the more dice rolled for that result.

Terrain

Some types of terrain uses these terms:
• Degrade: Remove -1 Tread from all borders
• Min X: begins with X Tread on all borders, and Tread can never be less than X on any border
• Max X: Tread on all borders can't exceed X

Forest: No effect
• Prairie: Min 1
Settlement: Min 2
Swamp: Max 2
Mountain: Max 1
River/Riverbed/Railway: 1 Tread along route
Canyon/Fissure/Lake: Max 2, completely impassable without specialized tools
Windy Desert: Degrade every 10 nights
Snow-Covered Mountain: Max 1, Degrade every 10 nights
Living City: Min 1, Degrade every other night 
Labrynth: Degrade every night unless any connected Labrynth is occupied by a traveler

Weather

Weather is rolled once per day. I'll be use a hex flower in the actual campaign to keep things feeling grounded.

In addition to any other effects,  all weather offers a situational +1d on relevant rolls.
Rain/Snow: no additional effect
Sunny: no additional effect
Breezy/Windy: no additional effect
Heavy Wind/Rain/Snow: mark no new Tread
Sandstorm: -1d Navigating
Heavy Fog: -1d Scouting
Hail/Drought: 1/Day, spend a relevant item or take Scuffed/Sunburned as a Tier 1 Harm (you can also spend items to protect other travelers)

I think that coveres the main weather/terrain the players are likely to encounter, but do lmk in the comments if I missed any obvious ones 😅. I'm hoping to do a playtest sometime soon, I'll post the results once that happens.

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