Sunday, October 1, 2023

GloGtober '23: A Day in the Life

In the early morning, when the sun has only barely reached the grass at its feet, a Tower hums back to life. Once it verifies that all systems are working properly, (or as well as they can after the endless years), the Mayor is born.

Sunday, July 23, 2023

Variable Threat and NPC Statblocks

I've already nailed down how PCs take damage in my GloGhack, but I didn't really know how that damage was dealt or how NPC stats even looked until now. Much of this comes Portal's GLoD (and its inspiration, Blades in the Dark), and I'm sure it'll be adjusted after further reflection and playtesting, but I'm happy enough with where it's at to make it into a post.

Wednesday, July 5, 2023

The Scoundrel

You didn't want any trouble, but they never listen.

from Cowboy Bebop: The Movie

Sunday, May 14, 2023

Damage and Death

I've spent the last few weeks trimming down and solidifying my GloGhack's core mechanics. Lots of major stuff (inventory, leveling, travel, etc) is still in flux, but I've at least settled on how PCs take damage. Some things are near-verbatim from my first post, but I've clarified edge cases and properly fleshed it all out.

GLÅUGUST26: The Questgiver

For GLÅUGUST , "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month ou...