Sunday, October 1, 2023
GloGtober '23: A Day in the Life
Sunday, July 23, 2023
Variable Threat and NPC Statblocks
I've already nailed down how PCs take damage in my GloGhack, but I didn't really know how that damage was dealt or how NPC stats even looked until now. Much of this comes Portal's GLoD (and its inspiration, Blades in the Dark), and I'm sure it'll be adjusted after further reflection and playtesting, but I'm happy enough with where it's at to make it into a post.
Wednesday, July 5, 2023
Sunday, July 2, 2023
Monday, May 15, 2023
Sunday, May 14, 2023
Damage and Death
I've spent the last few weeks trimming down and solidifying my GloGhack's core mechanics. Lots of major stuff (inventory, leveling, travel, etc) is still in flux, but I've at least settled on how PCs take damage. Some things are near-verbatim from my first post, but I've clarified edge cases and properly fleshed it all out.
GLÅUGUST26: The Questgiver
For GLÅUGUST , "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month ou...
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Fundamental to the world of Northern Lights is this: the stars see you, they hate you, and they will unmake you. This effects the world...
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Back when I started planning Northern Lights as a GLoG campaign, I wrote up an alternative to Monster XP/Milestones. They've remained ...



