Sunday, August 31, 2025

Monday, August 25, 2025

Hexmap Exploration Procedures (ft. the Cartographer)

Each turn on the hexmap for Northern Lights takes one 8-hour Shift, 2 in the day and 1 at night, meaning 3 Shifts covering a full 24 hour day. The party can spend a Shift either Resting or Exploring. I'll be saving the Resting rules for my eventual XP/Advancement article, but this is the post that finally puts to paper the Exploration rules, including the single Most Interesting Mechanic I've Ever Designed. Plus, a class at the end for players wanting to contribute to the navigation process.

Saturday, August 23, 2025

The Stars and their consequences (the Pyromancer & Necromancer)

Fundamental to the world of Northern Lights is this: the stars see you, they hate you, and they will unmake you. This effects the world's topology, culture, and ecology, but the main focus of this post is what that means for the players.

I'm keeping any further details below the cut, those in the campaign (you know who you are) avoid reading onward.

The Mentor

A little good advice goes a long way.

Thursday, February 29, 2024

Embodied Classes

I was planning on making individual posts for each of these, but after writing up The Icon, I realized they work better as one multi-class post instead.

All Embodied classes start with a Second Self, an alternate form they can inhabit. Each class implements it differently (appearance, activation criteria, duration, etc.), but share the following rules:
  • You only have the Second Self of the first Embodied class you take.
  • Abilities from all Embodied classes only apply while you inhabit your Second Self.

GLÅUGUST26: The Questgiver

For GLÅUGUST , "A short class which is absolutely not a fighter, not a wizard, not a cleric and not a thief." Closing the month ou...